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Increasing the update loops per second?


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since my platformer (no tiles) has troubles with the player falling through the floor sometimes (pretty high gravity, FPS at 60).

Since Rich said "the logic and rendering are now fully decoupled" (here), I wonder if and how I can up the amount of loops per second the game logic is trying to run for.

Also I'd like to know if there's a shortcut for having phaser show me the amount of loops per second like it is possible with the FPS or if I would need to handcode that.


Of course, any other ideas or constructive comments helping with the problem are welcome, too.;)

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