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AudioSprite inconsistency


kenray
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I got bit by this one today (Phaser 2.2.1 release) ...

 

To load an audiosprite, you use:

game.load.audiosprite  // lowercase "s"

To add it to your app, you use:

game.add.audioSprite  // uppercase "S"

Any other form (in either load or add) will fail with an "undefined is not a function" error. 

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