lznpde Posted January 4, 2015 Share Posted January 4, 2015 http://www.photonstorm.com/phaser/pixel-perfect-scaling-a-phaser-game Hi, I've got the scaling working a treat, but I've been trying to get MouseEvents passed from the large canvas down to the hidden canvas using this method... I'm hoping that if I can get this working that I can just update the x/y coords of the mouseevent for the hidden canvas appropriately...pixel.canvas.addEventListener('mousedown', this._handleMouseEvent);p._handleMouseEvent = function(event) {var newEvent = new Event(event.type, event);game.canvas.dispatchEvent(newEvent);};So, the above appears to pass through to the Phaser canvas (with some kind of messed up x/y coords), but if I change to MouseEvent it doesn't...p._handleMouseEvent = function(event) {var newEvent = new MouseEvent(event.type, event);game.canvas.dispatchEvent(newEvent);};In any case, if anyone has any bright ideas they'd be appreciated... In the meantime I guess I better go looking through this stuff... https://github.com/photonstorm/phaser/tree/master/src/input Ta! Link to comment Share on other sites More sharing options...
Recommended Posts