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Tween onStart callback problem in Phaser 2.2.1 (works in 2.0.4)


lukaMis
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Hi

 

I am having an issue with Tween onStart callback in Phaser 2.2.1. Callback does not fire at all. 

If i load Phaser 2.0.4 it works fine.

 

onComplete callback works in both versions.

 

Relevant part of code is:

var tween = this.add.tween(instance).to({x: instance.destinationX, y: instance.destinationY}, 2000, Phaser.Easing.Quadratic.InOut, true, randomDelay);tween.onStart.add(this.startFlight, this);tween.onComplete.add(this.stopFlight, this);

Any ideas what could the issue be?

Tnx

Luka

 

 

 

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onStart is dispatched on tween.start() or in your case directly via the autostart parameter before the onStart handler was added.

in current versions it's currently more like an 'onTweenStartWithoutDelay' then an 'on(tween)Start' event

//create the tween without delayvar tween = this.add.tween(this.sprite).to({x: 100, y: 200}, 2000, Phaser.Easing.Quadratic.InOut, false, 0);//add handlerstween.onStart.add(function(){	console.log('start');}, this);tween.onComplete.add(function(){	console.log('complete');}, this);//delay the tween startthis.time.events.add(Phaser.Timer.SECOND * 2, function(){	tween.start();}, this);
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  • 2 weeks later...

sorry if bump old thread, but i got these problem in 2.2.2 too,

i used trick something like this

this.add.tween(blackjackConfig.player.phaser.CardName[0]).to({ y:520, x:(this.world.width/2 - 60) }, 100, Phaser.Easing.Default, true, 1000);setTimeout(function () { console.log('tes');}, 1000); 

or should i use like @pxam ?

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  • 4 weeks later...
  • 2 months later...
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