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2.1.3 -> 2.2.2 : How to reproduce the "alpha > 1 bug" effect


dimensionZ
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Hello!

 

Prior to 2.2.0 we exploited a charming alpha bug. By setting it higher to 1, it would actually give somekind of alpha/saturation effect. In some cases it was both perfect for our needs and easy to use (any tween could simply play with it).

 

 

While it was talked about in a referenced pixi issue (https://github.com/GoodBoyDigital/pixi.js/issues/1245), i simply cant find any suitable solution.

 

I did try to use a ColorMatrix shader, but the effect is just not as pretty, and causes some issues when the sprite has a mask (somehow it crops the sprite, even if it's well inside the mask).

 

 

Does anyone know how i could potentially simulate the same effect? 


Cheers!

 

 

PS: Yes, i'm fully aware that anykind of solution would involve WebGL. That's perfectly fine :)

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