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do i need to call Sound.stop() after Sound.fadeOut() on a looped sound?


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the question is:  does fadeOut(); stop a loop?  


i start my music with the following lines:

heartbeat = game.add.audio('heartbeat',1,true);heartbeat.play('',0,1,true);

so it runs in a loop..


then i call 


and i wonder if i have to stop it afterwards to avoid that the sound is running along with 0 volume...


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