jerome Posted January 31, 2015 Share Posted January 31, 2015 Hi people, Sorry the very personal aspect of this post but I need ideas or suggestion about the way of doing. #1 : http://logiciels.iut-rodez.fr/proto/weathermap/My weathermap network soft. This a graph. Each node is a switch device of the university ethernet network. They are linked together, well, by links on which I monitor the live traffic (bandwith, tcp/udp packets, etc).I want to represent this traffic by some nice animations.I intend to make tube links. In each tube, some digital rain would fall the same direction as the traffic, speed and color intensity would vary accordind to metrology values. How would you implement this digital rain in tube links ?sliding textures ?sprites along a curve path ?how to simulate the fade out effect of each digit character ? # 2 : http://raphael.bousquie.fr/jeux/starwars/starwars.htmlI used to be an addict of the StarWars arcade game at what I spent so mush time and money .I wanted to do something bringing the same kind of feelings (lasers everywhere, fast cursor, etc) for my son.So this is a old attempt in pure 2D canvas (please reload until you get the guns, no preloader implemented), mix of starwars and starRaiders : mouse + CTRL to fire The particles are heavily recycled as soon they go out the screen. How would you do the same (recycling particles) in BJS ? no z-axis movement and out-of frustrum condition for recycling ?would the particles move ? or just the cam ?got no idea in 3D to keep high-recycling process and speed How would you represent the lasers too ? I'm open to all ideas, suggestions , beers Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.