ForgeableSum Posted February 1, 2015 Share Posted February 1, 2015 If I use the overlap method on a single group of sprites, I noticed that the performance is quite good. Even if I have something like 100 sprites in the group, overlap(spriteGroup) has low impact on performance. My problem is that I want to perform actions on the sprites that do overlap when I run overlap on a single group (like overlap(spriteGroup)). Do I need to have a first and second paramater to use the overlapCallback? This might be a stupid question. But I can't seem to use the overlapCallback unless the first and second parameters are set. Link to comment Share on other sites More sharing options...
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