DavidStampher Posted February 1, 2015 Share Posted February 1, 2015 I am using this code to detect collision between a Group and a Sprite.game.physics.arcade.collide(group,sprite)It works, but I need to know which member of the group collided with the sprite...is there a parameter of the collide function that I can use to achieve this, and store the member of the group that collided with the sprite in a variable? Link to comment Share on other sites More sharing options...
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