Jump to content

Node.JS + Phaser


tips4design
 Share

Recommended Posts

I want to run my multiplayer game on the server, in order to check for cheaters and keep everything in sync.

 

My game will be a 1v1 game (think of pong), so I will have to run an instance of the game for each match between two players. I was thinking about running each match in a separate thread (worker). Is that the correct approach? Should I otherwise instantiate a new Node.js instance for each match?

 

And, as a side question, how can I run Phaser on the server (no rendering, maximum performance, fixed time steps) ?

Link to comment
Share on other sites

You might be able to get away with trying to build a native app for the server using node-webkit project however as i understand phaser MUST be running inside of a browser so plain ol node build would not work.  If all you need to do is verify collisions i would suggest trying to only run physics on the server (which would save lots of resources)  by using a physics engine such as p4.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...