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Keeping transform for a new image


Cadrach
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Hi,

 

I am new to Phaser so maybe this question is silly, but I am having trouble doing something that I thought would be easier ^^.

 

Basically I have an image, I want to apply a transform on this image, and then be able to use it as a new image (as if this new image did not have any transform prior)

 

Currently I am doing the following:

//Get image & tint & transformvar bmd = game.make.image(80,80,'test');bmd.tint = (Math.random()*0xFFFFFF<<0);bmd.transformCallback = this.transform.ground;//Create canvas & generate texturevar canvas = new PIXI.CanvasRenderer(80,80);var newTexture = bmd.generateTexture(1, PIXI.scaleModes.DEFAULT, canvas);//Add a new image with the new texturegame.add.image(100, 100, newTexture);

The new image has the random tint, but loses the transform. If I apply my transform to the new image it is rendered correctly. Any ideas?

 

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