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Automatic destroy of local tween


uyerdna
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Can someone please let me know what happens to the local tween when it has finished its tween?

 

TweenOutIngredients: function () {var tweenTray = this.game.add.tween(this.ingredientsTrayGroup);  tweenTray.to({x: -900}, 300, Phaser.Easing.Back.In, true);  tweenTray.onComplete.addOnce(function(){    this.ResetIngredients();  }, this);},

I'm worried if this local tweenTray object will not be picked up by Garbage Collector and will cause memory leak.

 

Also, is there a recommended way to test for memory usage? When making AIR applications, we can just fire up Task Manager and look at adl.exe, I'm not sure how I look it up in Phaser

 

Thanks!

 

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