Jump to content

Problem display name of current frame


Recommended Posts


I've some problems with basics animation on phaser 2.2.2 :
I created an animation :
game.load.atlas('bodyPlayer', 'img/body.png', 'data/body.json');...player = game.add.group();player.health = 100;game.physics.arcade.enable(player);player.enableBody = true;bodyPlayer = player.create(140, GAME_HEIGHT - 255, 'bodyPlayer');bodyPlayer.animations.add('normal', [0,1]);bodyPlayer.animations.add('run', [2,3,4]);

After in the update function :

bodyPlayer.animations.play('run', 5);console.log(bodyPlayer.animations.name);console.log(bodyPlayer.animations.currentFrame.name);

Here the result :


main.js:190 run
main.js:191 003 - run1.png
main.js:190 run
main.js:191 004 - run2.png
main.js:190 run
main.js:191 005 - run3.png
main.js:190 run
main.js:191 Uncaught TypeError: Cannot read property 'name' of undefined
It made one loop, display correctly the names of all the frames of this animation, stop and show this error.
I attach my Json File made with Texture packer (Json Array).


Thank you for your answer and sorry for my english :/


Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...