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Odd performance with Mac Safari


ptdnet
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So I'm wondering if this is just me or a documented issue... My game stuff is working perfectly with every browser/computer setup except Safari on Mac. Every two or three loads, Phaser either refuses to start up or runs at 1 frame per second while chugging the CPU to 100%. Close the browser and reload, then it's fine until next time.

 

Like I said, this is only with Safari on Mac. Has anybody else seen this?

 

Edit: At first I thought it was because I have things split into a ton of separate JS files, but it happens even after combining/minifiying, so that's not it. :(

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