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Display hitarea of sprite


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My guess is this would be an overkill to include this as something built-in in PIXI, especially if it's made to work as a simple property.


You can create a simple debug function that goes through the Stage's child graph, checks for a hitarea and creates a corresponding graphics object (probably setting the same x/y and adding it to the parent). Shouldn't be more than a few lines of code.

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