beuleal Posted February 19, 2015 Share Posted February 19, 2015 Hi folks, Im working with states transitions, and it isnt working with multiples. Ps: If i use 1 state transition it works well lets see the code: transitions = game.plugins.add(Phaser.Plugin.StateTransition); transitions.settings({ duration: 1000, ease: Phaser.Easing.Back.In, properties: { alpha: 0, scale: { x: 1.5, y: 1.5 } } }); transitionsCircular = game.plugins.add(Phaser.Plugin.StateTransition); transitionsCircular.settings({ duration: 1000, ease: Phaser.Easing.Circular.In, properties: { alpha: 0, scale: { x: 1.5, y: 1.5 } } });In my gameOver function ive this state call:transitionsCircular.to("GameOver",true,false,batatasCounter);I dont know why, but 'transitionsCircular' is working as 'transitions', so: Is phaser ready for multiples transitions? Link to comment Share on other sites More sharing options...
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