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Multiple phaser states transition


beuleal
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Hi folks,

 

Im working with states transitions, and it isnt working with multiples.

 

Ps: If i use 1 state transition it works well

 

lets see the code:

		transitions = game.plugins.add(Phaser.Plugin.StateTransition);		transitions.settings({			duration: 1000,			ease: Phaser.Easing.Back.In,			properties: {				alpha: 0,				scale: {					x: 1.5,					y: 1.5				}			}		});		transitionsCircular = game.plugins.add(Phaser.Plugin.StateTransition);		transitionsCircular.settings({			duration: 1000,			ease: Phaser.Easing.Circular.In, 			properties: {				alpha: 0,				scale: {					x: 1.5,					y: 1.5				}			}		});

In my gameOver function ive this state call:

transitionsCircular.to("GameOver",true,false,batatasCounter);

I dont know why, but 'transitionsCircular' is working as 'transitions', so: Is phaser ready for multiples transitions?

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