josemayi27 Posted February 22, 2015 Share Posted February 22, 2015 Hey All, For a while and without success, I was looking for a way to transition between animations in babylon 2.0. By transition, I mean transform the bones over time to be exactly where they would be in the first frame of the animation that is about to play before the animation itself plays. This way it won't look weird when moving, say, from a walking animation to an idle animation or vice versa. I am trying to avoid having to create transition animation in blender for every possible combination. Since I could not find a way to do it, I was going to attempt to create a way myself. However, when iterating through the bones I realized that the only when to modify their transforms is to update their matrices. This is where the problem comes in. I am not very familiar with matrix math and would like to see if anyone could point me in the right direction as far as what calculations I need to perform on a bone to move it to the first frame of an animation that is about to play. Thanks in advance for the help! Quote Link to comment Share on other sites More sharing options...
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