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recalculate collision with tilemap using p2


SimonLdj
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Hi,

 

I'm trying basically to combine those two examples

p2 tilemap: http://examples.phaser.io/_site/view_full.html?d=p2%20physics&f=tilemap.js&t=tilemap

and tilemaps paint tiles: http://examples.phaser.io/_site/view_full.html?d=tilemaps&f=paint+tiles.js&t=paint%20tiles

 

My problem is updating the collision for the new tiles.

I call game.physics.p2.convertTilemap(map, layer);

first time in create() and again in update() (only if user clicked the map)
 
once I call convertTilemap the second time I get this exception:
 Uncaught TypeError: Cannot set property 'body' of null Phaser.Physics.P2.Body.destroy                         Phaser.Physics.P2.clearTilemapLayerBodies              Phaser.Physics.P2.convertTilemap updateTilemap update Phaser.StateManager.update                             Phaser.Game.updateLogic                                Phaser.Game.update                                     Phaser.RequestAnimationFrame.updateRAF                 Phaser.RequestAnimationFrame.start._onLoop

As I understand the problem is my p2 body don't have a sprite (a p2.Body represent one of the tiles), than calling

        this.sprite.body = null;
throws the exception. 

 

Is any p2.Body should have a sprite? If yes, why my don't have one. if no, isn't that a bug?

 

Am I doing something wrong?

 

Thank you!

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I also noticed just calling clearTilemapLayerBodies right after convertTilemap like this

    game.physics.p2.convertTilemap(map, layer);    game.physics.p2.clearTilemapLayerBodies(map, layer);

throws same exception...

 

Any ideas anyone?

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