tonyedwardspz Posted March 7, 2015 Share Posted March 7, 2015 I'm creating a simple platform game with the phaser framework. I've added to background images as tileSprites to provide a parallax background. They are both showing in game and parallaxing as expected, however they are over sized, roughly double the height I expect. - Sprite asset size - 2048 x 1024 - Game world size - 2400 x 1024 **Adding the tileSprite** preload: function () { this.load.image('far-background', 'assets/far-background.png'); this.load.image('near-background', 'assets/near-background.png'); }, create: function () { this.farBackground = this.add.tileSprite(0,0, 2400, 1024, 'far-background'); this.nearBackground = this.add.tileSprite(0,0, 2400, 1024, 'near-background'); }How do I make the tilesprites fill the canvas vertically? Full code can be found here if needed. Any help much appreciated. Link to comment Share on other sites More sharing options...
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