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scaling and smoothing


Cedric
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I've made a game that has a width of 52 and a height of 100, so the game can easelly scale for devices with an aspect ratio of 16:9.

 

However when I look at my mobile device (through the CocoonJs app) everything looks antialised,

my sprites are made just with pixels.

 

How can I get it to look like pixels?

 

PS: the game can be found inside attachment

 

Best Regards,

 

Cedric Van Roeyen

doodle jump remake.zip

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Thank you for your answeres,

 

I've bought the scalemanager book and I couldn't find anything about smoothing in it.

Setting the sprite his moothed property didn't work (I did: player.smoothed = false;)

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