totallybueno Posted March 13, 2015 Share Posted March 13, 2015 Hi there,so I have this object extending the Phaser Sprite... everything is working perfectly, the movement, the physics... everthing... BUT I added a tween to move the object and actually the tween is working perfectly, but the onLoop event is not firing (neither the onStart) and I don´t know why... and the tween, even the loop is working perfectly Here´s the code:Bear = function (game, posX, posY, time, root) { Phaser.Sprite.call(this, game, posX, posY, 'bear-1'); var bear = this; var mytween = this.game.add.tween(this).to({ y: posY-50 }, time*4, Phaser.Easing.Quintic.Out) .to({ y: posY }, time*2, Phaser.Easing.Sinusoidal.In) .loop() //.yoyo() .start(); mytween.onStart.add(function(){ alert("starting") },this); mytween.onLoop.add(function(){ console.log("Looooop, bitch!") },this)};Does anyone know what is happening? Thanks in advance. Link to comment Share on other sites More sharing options...
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