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Asset loader not loading in chrome


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Testing my Pixi program on my local machine and everything works fine in firefox but in chrome I get:


Image from origin 'file://' has been blocked from loading by Cross-Origin Resource Sharing policy: Received an invalid response. Origin 'null' is therefore not allowed access



code -------------------------------------------------------------------

function loadAssets(){

            console.log(":: Loading assets ::");
            var assetUrl = "assets";
            var loader = new PIXI.AssetLoader([
            assetUrl + "/shadow.png",
            assetUrl + "/byra_clean.png",
            assetUrl + "/dummy.png",
            assetUrl + "/wire.png",
            assetUrl + "/wire_flare.png",
            assetUrl + "/kogg.png"

            loader.onComplete = onAssetsLoaded;



How do I make it work in chrome? I already tested putting the image files on an external server and loading them by setting assetUrl="http://externalserver/assets"; but I get the same error.


I have to make it work for every user entering the site with chrome as browser.



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Its my first minute here but this is not a problem from pixi/phaser but chrome does not alow you to load data without beeing in the same domain/server. Install an http server localy and try it.
It should look like localhost/yourgame or somthing. Try https://www.apachefriends.org/de/index.html if you are using windows and on linux/mac you can simply start an python http server.  python -m SimpleHTTPServer 80. 


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