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Texture Replacement slows down


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I've been working on my space shooter and was encountering issues with speed and tile maps using arrays.  I decided that the issue was coming from calculating all of the tile positions on window load so I put it into a web worker and it works great!


Here is my issue now.  When I replace an enemy texture with an explosion using ".setTexture", the game stutters for about half a second on the first few enemies I shoot then it works fine.  Does anybody notice a performance issue with texture replacing?

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