ForgeableSum Posted March 28, 2015 Share Posted March 28, 2015 Here's what I'm trying to do: Create multiple layers of images on top of each other. Use a sort of brush tool to set certain pixels of images in one layer transparent so you can see through to images in the layer underneath. I know that this can be accomplished if the images are all bit map data. However, as my maps are huge, it would not be practical from a performance standpoint to have all these images as bitmap data. One thing I could do is have all the images regular Phaser.Images and convert them to bitmaps when they need to be modified, but before I try that I'd like to find out if I have a better option. Is there a way I can set portions of an image transparent without the texture of the sprite being a bitmap? Do I have any other options? Appreciate any advice/help. Link to comment Share on other sites More sharing options...
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