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Real-time Audio Analysis


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Hello guys!


I'm just starting out mobile game development for Android and iOS (with Phaser), and the game I'm working on needs to record microphone input, while preferably display some feedback to the user in real-time, as in if the player's being too loud or too quiet.


I have been reading up the WebAudio's API but I'm feeling kinda lost there, I believe it has the capabilities to do what I want, but I'm not sure where to start. Also, is there any guarantee that WebAudio will be working on any Android or iOS that is running my game?


Thanks in advance :)

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