fsboc Posted April 1, 2015 Share Posted April 1, 2015 Is there a good way to optimize the resolution in phaser on mobile screens? I'm making a game that will include circles moving on a background, and the edges of the circles look pixelated on my phone, to the point where its distracting, its not much of a problem on my computer. One thing I notice is that changed from Phaser.AUTO/Phaser.WEBGL to Phaser.CANVAS actually reduces the pixelation. Also, I see that antialiasing is set to true by default so presumably this won't be a useful feature. I see the resolution bullet in the document which reads: The resolution of your game. This value is read only, but can be changed at start time it via a game configuration object. however, I'm not sure how to set do this at all and don't see it discussed anywhere? Thanks very much in advance! Link to comment Share on other sites More sharing options...
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