Cronopioo Posted April 1, 2015 Share Posted April 1, 2015 I have an accelerated object, and i want to place some dots to show the trajectory of it. I used initialPosition + initialVelocity*time + acceleration*time*time to define the (x,y) of each dot (inside a for). The firsts dots seems to be placede correctly, but then the objects starts deviating.What am i doing wrong? Thanks. Link to comment Share on other sites More sharing options...
Akshar Patel Posted April 2, 2015 Share Posted April 2, 2015 Please refer to this tutorial on Game Mechanic Explorer : http://gamemechanicexplorer.com/#bullets-5 Link to comment Share on other sites More sharing options...
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