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Mapping of 3ds max shape to babylon shapes


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I was wondering when a 3ds max model is exported to babylon , which 3ds max shape types  will map to which babylon geometry types. 


Also I am confused about use of Mesh.CreatePlane and BABYLON.Geometry.Premitives.Plane().applyToMesh() what's difference ? 


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@Deltakosh Thanks for your answer. I got it.  


Vertices data of mesh (which we get by getVerticesData() ) represents location in mesh's local space right ?  Any way to find their absolute position in global space ? 

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