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[Bug?] Pixi drawing lines to points Graphics().drawRect.


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Hello, I've made a little script that retrieves my mouse's position and draws it on the screen as a rectangle 1x1 pixel. It works fine, until there are thousands of coloured in pixels and Pixi JS at some point [bugs?] out and does something like:





I also tried just drawing random rectangles on screen(screenshot is bugged), and it does the same thing(kind of, see that line in the middle?) Basically the script would run and then the line would appear out of nowhere, and then for the next minute or two the same line would come from that middle point to every single rectangle that is drawn:




So yeah, is there a better way to draw lines or something instead of colouring in pixel by pixel? I like the way it looks though, if only that didn't happen.


Here's the script:

<!DOCTYPE HTML><html><head>	<title>Mah Mouse</title>	<style>		body {			margin: 0;			padding: 0;			background-color: #000000;		}	</style>	<script src="pixi.js"></script></head><body>	<script>	var mouseX = 0	var mouseY = 0		// create an new instance of a pixi stage	var stage = new PIXI.Stage(0x000000);	// create a renderer instance	var renderer = new PIXI.WebGLRenderer(1600, 900);	// add the renderer view element to the DOM	document.body.appendChild(renderer.view);        var graphics = new PIXI.Graphics();        graphics.lineStyle(1, 0xFFFFFF);        stage.addChild(graphics);		requestAnimFrame(animate);	function animate() {	    requestAnimFrame(animate);	    renderer.render(stage);	}		indx = 0;		var makeRequest = function(){	   var ajaxRequest = new XMLHttpRequest(); //Doing this.ajaxRequest doesn't work because the callback function says that ajaxRequest is then undefined. Which makes sense.	   var ajaxFunction = function(){	      if(ajaxRequest.readyState == 4){			var pointsStr = ajaxRequest.responseText.split("C");			indx = parseInt(pointsStr[pointsStr.length - 1]);			console.log(indx);			for (i = 0; i < pointsStr.length - 1; i++) {				if(pointsStr[i] != ""){					var points = pointsStr[i].split(",");										mouseX = parseInt(points[0]);					mouseY = parseInt(points[1]);										graphics.drawRect(mouseX,mouseY,1,1);				}			}	      } 	   }		   ajaxRequest.onreadystatechange = ajaxFunction;           ajaxRequest.open("GET", "" + indx, true);	   ajaxRequest.send();	}		var interval = setInterval(function(){	    makeRequest();	}, 5);	</script>	</body></html>
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