alex_h Posted April 5, 2015 Share Posted April 5, 2015 I'm using a TilingSprite in a game for the first time, repeating a 512px tile when at @2x resolution. The sprite size is just the size of the screen, so 1136 x 640 in this case. I preload all my game content but when I render the scene with the tiling sprite in there is about half a second or so before the tiling sprite appears. During this time all my other content is rendered in front of a blank background where the tiling sprite should be. Is this normal tiling sprite behaviour, or am I somehow inadvertently causing this by some other means? If it is normal for a tiling sprite is there any way to detect when it has been rendered? Then I could do a fade in or something to mask it. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.