Lomaz Posted April 13, 2015 Share Posted April 13, 2015 So I have a quick question.. basically, phaser is only a small aspect of my game, but some of it's behavior is kinda driving me up the wall.. right now you can use the mouse to move around and it will follow the cursor while mouse is down, but if you drag the mouse outside the canvas, or an event happens in the game to trigger a different screen, when it returns to the phaser game even though the mouse isn't down, the sprite acts as if the button is still being pressed.. not sure of a better way to explain this one... If you guys don't understand I'll post some screenshots! thanks! Link to comment Share on other sites More sharing options...
Lomaz Posted April 13, 2015 Author Share Posted April 13, 2015 Forget it! found the answer buried away! http://www.html5gamedevs.com/topic/5768-how-do-i-prevent-sticky-drags/ Annnnnnd now I know there's a name for such things! Link to comment Share on other sites More sharing options...
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