darcome Posted April 17, 2015 Share Posted April 17, 2015 Hello everyone! I just created a playground http://www.babylonjs-playground.com/#2KEJW6 to ask a question... The two cameras I created, should be the same, right? Same position and same target (they both have the sphere as the target) So, why are they different? You can see it by clicking on the playground and then press Z key and X key and you see the difference the target property is computed differently for both cameras? What I want to achieve is to use the ArcRotateCamera targeting an object till the user press a certain key, then use a FreeCamera which will follow the same object moving around Please, help me! Quote Link to comment Share on other sites More sharing options...
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