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Using bitmap fonts (.fon) files with Phaser


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You can use this tool: http://kvazars.com/littera/


Make sure the font you are trying to use is a true type font (ttf) (the one you linked is not... sorry)


And then add them in your preload like this: 

this.game.load.bitmapFont('fontName','fonts/fontName.png', 'fonts/fontName.fnt');
// Usagevar text = game.add.bitmapText(0, 0, 'fontName', "my text!", 24); // make sure the text is actually a string!
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