darcome Posted April 22, 2015 Share Posted April 22, 2015 Hello everyone! I hope, a simple question! How can I "reset" the rotations applied to a mesh, but keep the new "position"? Or in other words, how to reset the axis but keep the rotations? With reset I mean back to the initial situation where as stated in a tutorial from the wiki "z-axis is in front of you, y-axis on the top and x-axis on the right." or even better, be able to assign new axis (just in case i may need it) I hope I've been clear! Thank you very much in advance! Quote Link to comment Share on other sites More sharing options...
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