mtburdon Posted April 27, 2015 Share Posted April 27, 2015 Hi, I'm trying to do something that I thought would be relatively easy, unfortunately I've been unable to find the answer. I have an emitter and I'd like to rotate this around 360 degrees in it's current position. I've tried setting it's angle and rotation but they seem to place it at different locations around the canvas rather than rotating it at it's current spot. Am I missing something? Thanks Link to comment Share on other sites More sharing options...
grumpygamer Posted April 27, 2015 Share Posted April 27, 2015 Not sure if this applies to your case, but would it not be feasible to start the emission at a different angle instead? Link to comment Share on other sites More sharing options...
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