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Pixijs v3 : Extending Sprite, how to?


JimZeeKing
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Hi, i just downloaded v3 and now my button class is not working as it was in v2 (i don't have any message in the console about migration since i made the asked changes )

What is not working is the buttonmode and the mouseevent (they never fire)

Is there a tutorial showing how to do it?

 

 

Here is my button script that was working in v2 (more of a test if anything else) : 

JUI.ImageButton = function(a_mainTex, a_hoverTex, a_pressTex, a_disabledTex) {    PIXI.Sprite.call(this);    this._states = [];    this._currentState = 0;    this._mainTex = a_mainTex;    this._hoverTex = a_hoverTex || null;    this._pressTex = a_pressTex || null;    this._disabledTex = a_disabledTex || null;    this.init();};JUI.ImageButton.prototype = Object.create(PIXI.Sprite.prototype);JUI.ImageButton.prototype.constructor = JUI.ImageButton;JUI.ImageButton.prototype.init = function() {    this._stateSprite = new PIXI.Sprite(this._mainTex);    this._states.push(this._mainTex);    if (this._hoverTex)        this._states.push(this._hoverTex);    if (this._pressTex)        this._states.push(this._pressTex);    if (this._disabledTex)        this._states.push(this._disabledTex);    /**     * MouseEvents     */    this.on("mouseover", this._onOver);    /* this.mouseout = this._onOut;     this.mouseup = this._onUp;     this.mousedown = this._onDown;     this.mouseupoutside = this._onUpOutside;     */    //basic props    this.setActive(true);    this.buttonMode = true;    //default state    this._changeState(0);    this.addChild(this._stateSprite);};JUI.ImageButton.prototype._onOver = function(e){    console.log("over");    this._changeState(1);}JUI.ImageButton.prototype._onOut = function(e){    this._changeState(0);}JUI.ImageButton.prototype._onDown = function(e){    this._changeState(2);}JUI.ImageButton.prototype._onUp = function(e){    this._changeState(1);    if (this.onClick) {        this.onClick(e);    }}JUI.ImageButton.prototype._onUpOutside = function(e){    this._changeState(0);}JUI.ImageButton.prototype._changeState = function(a_stateIndex){    this._currentState = a_stateIndex;    this._stateSprite.texture = this._states[this._currentState];}JUI.ImageButton.prototype.setActive = function(a_active){    this.interactive = a_active;    if (a_active)    {        this._changeState(0);    }    else    {        this._changeState(3);    }}JUI.ImageButton.prototype.onClick = null;

Thnaks a lot!

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