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Picking background mesh


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Let's say I have a have a plane in front of camera and then one another plane behind it. If I click, scene.pick will give me the first plane. Any way to get the plane behind it? Assuming the click would be touching the background plane if the foreground plane wasn't there ?


Can we get something like array of all meshes comes in the path of click. And we can get whichever mesh we want in order. Like Threejs does I guess. 

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