grumpygamer Posted May 18, 2015 Share Posted May 18, 2015 Ok, the title is a bit preposterous If I can I'd like to - later on in my years - release the game I'm making as a desktop version somewhere, maybe free; not sure yet.It's not mobile optimised at all and, naively enough, I don't want to make it mobile.Under this light do you think I can take advantage of a full resolution screen for UI elements?If so what res do you think would be the best? I was hoping a 1920*1080 default res. Also will I be able to port it to a proper game?There will be ajax calls to database, etc... Thanks for your opinions. Link to comment Share on other sites More sharing options...
drhayes Posted May 18, 2015 Share Posted May 18, 2015 That's kinda my plan with my game, so I'm going to answer "yes". My game scales as much as it can while maintaining the correct aspect ratio and my UI elements are going to be sprites within the game anyway. As for publishing it, my current plan is to wrap it in node-webkit for desktop and probably not publish for mobile (which I realize is dumb). Link to comment Share on other sites More sharing options...
grumpygamer Posted May 19, 2015 Author Share Posted May 19, 2015 Sounds like you have it covered!What program are you thinking of using to "wrap it"?What game are you building? Link to comment Share on other sites More sharing options...
drhayes Posted May 19, 2015 Share Posted May 19, 2015 So, ignore all that stuff about calling Node modules from the DOM, but here it is: http://nwjs.io/ Here's an introduction to how to use it. I'm making a Metroidvania, just like everyone else. ( ; I'm a little tight-lipped right now because it's nowhere near finished; lots of content to go. Link to comment Share on other sites More sharing options...
grumpygamer Posted May 19, 2015 Author Share Posted May 19, 2015 Ha! Sounds interesting!I read about that Node Webkit that it will have to run in browsers, which sparks some questions:- Will the code be editable in the dom? I'm not sure I want people to tamper with all my carefully crafted values, multipliers and modificators - Will I be able to trigger a full screen like normal games do? Maybe better to use a full game framework such as unity? Link to comment Share on other sites More sharing options...
lewster32 Posted May 19, 2015 Share Posted May 19, 2015 NW runs your app/game in a standalone process, not in a browser. It also lets you run fullscreen and can to a degree hide/obfuscate your code (you can't just open the developer tools inside NW) though it's probably not going to deter hackers if you're really worried about people seeing your code. Link to comment Share on other sites More sharing options...
grumpygamer Posted May 19, 2015 Author Share Posted May 19, 2015 As long as it's not piss-easy to do it, it's fine by me.Thanks Link to comment Share on other sites More sharing options...
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