dsman Posted May 20, 2015 Share Posted May 20, 2015 So in my scene I will have : 1. dynamically generated meshes of type Plane2. meshes will be in large number (200-300) 3. meshes will have same texture 4. position of meshes could vary, but size will be same Which feature of babylon should I use here to optimze speed in my scene in such case ? Quote Link to comment Share on other sites More sharing options...
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