Dimitry Posted May 21, 2015 Share Posted May 21, 2015 Has anyone experienced something like this? Is it a ff bug or can be corrected in the code? Quote Link to comment Share on other sites More sharing options...
Temechon Posted May 21, 2015 Share Posted May 21, 2015 Did you try this ? scene.executeWhenReady(function() { engine.resize();}); Quote Link to comment Share on other sites More sharing options...
Dimitry Posted May 21, 2015 Author Share Posted May 21, 2015 Thank you, now I tried it but when I put it before the render loop, it hangs on loading, if I put it inside the render loop, it becomes white screen :-) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 21, 2015 Share Posted May 21, 2015 actually it should be on window.addEventListener("resize", function(){ engine.resize()'}); Quote Link to comment Share on other sites More sharing options...
Dimitry Posted May 21, 2015 Author Share Posted May 21, 2015 Well this one is already in the code yes :-( Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 21, 2015 Share Posted May 21, 2015 Sounds like a ff bug then Quote Link to comment Share on other sites More sharing options...
Dimitry Posted May 21, 2015 Author Share Posted May 21, 2015 Thanks! Quote Link to comment Share on other sites More sharing options...
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