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Pathfinder for Shisen-Sho/Four Rivers like game


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Hi there,


I'm currently in the development of a Shisen-Sho like game in HTML5 with PhaserJS. To be more precises, it'll be an adoption of a Commodore C64 game called "Hi Ska Do" (



The most annoying thing is currently the pathfinder. The rule is, to find the shortest path between two tiles but only allow two directional changes/corners.


I've checked many pathfinding implementations for JavaScript and most of them are really cool and fast, but none of them have the ability to restrict the numbers of "path corners".


Does someone know where to find such algorithm or has any other suggestions?


Here's the current state of development, where you can see the bad pathfinding implementation:




Many thanks in advance and regards,


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