Tom Atom Posted May 25, 2015 Share Posted May 25, 2015 Hi, I am totally stuck. I am rendering into RenderTexture and then, I use this texture as sprite and render it on screen. So far all OK. When I use CANVAS renderer, edges are nicely filtered and smoothed, but when I use WEBGL renderer, I get jagged edges, like the filtering was set to nearest instead of linear, but I am sure, linear filtering is set (texture scaleMode). I also noticed, that pixel positions are rounded, but I am not using "roundPixels". And again, pixel positions are rounded only when rendering with WebGL. I debugged rendering code, so I am sure positions are preserved with fractions, but rendered at rounded positions in the end. Link to comment Share on other sites More sharing options...
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