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Architecture for a soccer game


Draconar
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Hi all,

 

I'm very new to Phaser and I'm having a hard time trying to figure out a good architecture for a very simple game:

 

It is a soccer game where numbers (fonts) are the players and one of the players moves the ball around (2D, top-down camera (table-top like)) accordingly to user's interactions.

 

 

My naive architecture is:

 

- team A is added to group teamA, team B to group team B.

 

- by using ARCADE physics I would move the players and ball around

 

- would run some AI every frame or so, so the other players would chase the ball too.

 

I don't need any real physics applied to the elements, but I need collision detection.

 

Any ideas?

 

 

 

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