Draconar Posted May 29, 2015 Share Posted May 29, 2015 Hi all, I'm very new to Phaser and I'm having a hard time trying to figure out a good architecture for a very simple game: It is a soccer game where numbers (fonts) are the players and one of the players moves the ball around (2D, top-down camera (table-top like)) accordingly to user's interactions. My naive architecture is: - team A is added to group teamA, team B to group team B. - by using ARCADE physics I would move the players and ball around - would run some AI every frame or so, so the other players would chase the ball too. I don't need any real physics applied to the elements, but I need collision detection. Any ideas? Link to comment Share on other sites More sharing options...
Recommended Posts