Hitman666 Posted June 2, 2015 Report Share Posted June 2, 2015 Hi, I actually posted this question on StackOverflow but it got really just few views (only 6 since yesterday) so I'm posting it here in hope I would get help. Here's my question: In Phaser framework I can set the world bounds by using:this.game.physics.p2.setBounds(90, 90, 400, 400, true, true, true, true, false); This will make world bounds in a rectangle shape. What I need, however, is to make a circle shaped world bounds (I have a drum in which I want the balls to "jump"). One idea I have (if more elegant solution won't be found) is to make a bunch of static objects around the image of the drum (similar to this example) but I would like to avoid that if possible, so if someone knows how to solve this help would be appreciated.Also, I did see this pinball example but I couldn't find a way to get this in p2 physics.So, a nudge in the right direction would be great! Quote Link to comment Share on other sites More sharing options...
valueerror Posted June 2, 2015 Report Share Posted June 2, 2015 http://test.xapient.net/circleworld/ like this for example.. i used 4 polygons to round the edges and tiled map edior to paint those polygons... Quote Link to comment Share on other sites More sharing options...
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