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Instances and clone mesh


br4tp1t
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Hi,

 

 

ive got a question, because i need to have 400 imported meshes in my scene, im using createInstance at the moment, but first problem came with changing color of clicked element, with instances when i click 1 mesh and change its color, it changes on all meshes i know that i cant change material for each created instance, so ive tried with clone, but its to slow for more elements, so i was trying to make a workaround. First ive created 400 instances, than when someone click on 1 mesh i was trying to dispose this mesh, make a clone of a template make some things that i needed and after someone click on another mesh i disposed the clone and created new instance from template, in theory it should work but in practice it froze the web browser ;]

 

Here is some of mine code

var rackTemplate;BABYLON.SceneLoader.ImportMesh("rack_hp", "./", "rack_hp.babylon", scene, function (newMeshes) {                newMeshes[0].scaling = new BABYLON.Vector3(0.1, 0.1, 0.1);                rackTemplate = newMeshes[0].clone("rackTemplate");                newMeshes[0].dispose();                rackTemplate.id = "rackTemplate";                rackTemplate.isVisible = false;                rackTemplate.material = new BABYLON.StandardMaterial("rackMaterial", scene);                rackTemplate.material.diffuseColor = new BABYLON.Color3(0.30, 0.30, 0.30);                for (var index = 0; index < 600; index++) {                    var newInstance = rackTemplate.createInstance("rack" + (index));                    newInstance.id = "rack" + (index + 1);                    newInstance.position = new BABYLON.Vector3(index * 7, 9, 0);                }            });//EVENTSvar startingPoint;var currentMesh;var prevObjectMaterialDiffuseColor;var onPointerDown = function (evt) {                if (evt.button !== 0) {                    return;                }                // check if we are under a mesh                var pickInfo = scene.pick(scene.pointerX, scene.pointerY, function (mesh) { return mesh !== ground; });                if (pickInfo.hit) {                    if (currentMesh != null && currentMesh != undefined) {                        var newInstance = rackTemplate.createInstance(currentMesh.id);                        newInstance.id = currentMesh.id;                        newInstance.position = currentMesh.position;                        newInstance.isVisible = true;                        currentMesh.dispose();                    }                    var objectId = pickInfo.pickedMesh.id;                    var objectPosition = pickInfo.pickedMesh.position;                    pickInfo.pickedMesh.dispose();                                        var rackClone = rackTemplate.clone(objectId);                    rackClone.id = objectId;                    rackClone.position = objectPosition;                    rackClone.isVisible = true;                    rackClone.material = new BABYLON.StandardMaterial("objectMovingMaterial", scene);                    rackClone.material.diffuseColor = new BABYLON.Color3(0.10, 0.80, 0.10);                    currentMesh = rackClone;                                        startingPoint = getGroundPosition(evt);                                        if (startingPoint) {                        camera.detachControl(canvas);                    }                }            }

P.S. ArcRotateCamera is not working for me with babylon 2.1 beta but its fine on 2.0

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