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distinguishing which mouse button was clicked


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I have set up an event callback for onInputUp on a sprite. Inside, I would like to perform different tasks depending on which mouse button the click was performed with. The problem is: when the event fires, game.input.mouse.button is always -1 (no button pressed), and the sprite's input handler does not provide a way to discern which button was pressed, as far as i can tell.


Do you know how to do this?

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