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How does masking an emitter work?


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So I understand the hidden similarity between a group and an emitter, but what I am wondering is... what happens when you use:

emitter.mask = someMask

I need to ensure that all particles are drawn to a single bitmap and then that is what's masked.


Or is the mask applied to each particle individually? (Which seems like it would be very processor expensive and could slow down frame rate)


Does anyone have any idea?





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