rickbross Posted June 4, 2015 Share Posted June 4, 2015 So I understand the hidden similarity between a group and an emitter, but what I am wondering is... what happens when you use:emitter.mask = someMaskI need to ensure that all particles are drawn to a single bitmap and then that is what's masked. Or is the mask applied to each particle individually? (Which seems like it would be very processor expensive and could slow down frame rate) Does anyone have any idea? Thanks,Rick Link to comment Share on other sites More sharing options...
rickbross Posted June 5, 2015 Author Share Posted June 5, 2015 bump. Link to comment Share on other sites More sharing options...
wayfinder Posted June 5, 2015 Share Posted June 5, 2015 what happens when you try it? Link to comment Share on other sites More sharing options...
rickbross Posted June 5, 2015 Author Share Posted June 5, 2015 what happens when you try it? visually, it works... but I am not sure if it is taking a significant toll on the performance, or possibly could in the future. My main question is... Is the mask applied to all of the particles individually, or not? Link to comment Share on other sites More sharing options...
wayfinder Posted June 5, 2015 Share Posted June 5, 2015 You could try and set the number of particles until your system chokes, that would give you an idea of whether this is something you need to optimize right now. Link to comment Share on other sites More sharing options...
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