KoalaForce Posted June 4, 2015 Report Share Posted June 4, 2015 Hi, Is there a way to assign a tile to a button without the tile already on the tilelayer? Some examples deal with this, but it seems the tiles used to paint, fill, or swap are already on the tilemap/tilelayer. I have 2 buttons, and I would like for the user to be able to paint the tilelayer when the corresponding button is active. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
KoalaForce Posted June 10, 2015 Author Report Share Posted June 10, 2015 If it helps anyone, I figured it out by creating a new Phaser.Tile. Not sure if I was doing something wrong, but this.game.add.tile didn't seem to work. Tilde 1 Quote Link to comment Share on other sites More sharing options...
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