SpaceToast Posted June 9, 2015 Share Posted June 9, 2015 What would be the most straightforward way to rotate a Vector3, by either an euler angle or a quaternion? I feel like there must be a simpler way than my ludicrous hack: Two invisible cubes, with the vector assigned to the child, the rotation assigned to the parent, and the difference taken between their positions in world space using .getAbsolutePosition(). Quote Link to comment Share on other sites More sharing options...
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