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How to pick vertex in a mesh with mouse ?


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I want functionality where I will need user to pick 3 point in a  mesh which I want to store it and use it next time (after transforms are applied to mesh). 


I checked that pickedMesh provide the clicked point . But that is just point in the world space. So it will be lost after transforms (position/rotation) are applied to mesh. So I need to find the vertex which was clicked.  

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