dsman Posted June 10, 2015 Share Posted June 10, 2015 I want functionality where I will need user to pick 3 point in a mesh which I want to store it and use it next time (after transforms are applied to mesh). I checked that pickedMesh provide the clicked point . But that is just point in the world space. So it will be lost after transforms (position/rotation) are applied to mesh. So I need to find the vertex which was clicked. Quote Link to comment Share on other sites More sharing options...
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